HomeGoals

Home

Goals

SignUp / Login

Implementation of AI bot for Tic-Tac-Toe
Live Session#Business Case Study

Implementation of AI bot for a two-player game (Tic-Tac-Toe)

What if you don’t require a second player to play a two-player game? Games of today use AI bots to play against human players. Learn how to create a bot for any two-player game.

4.7

(730 ratings)

Features

Shareable Certificate
Earn a Certificate upon completion
100% Online Live Class
Mentor driven live classes
Instant Doubt Resolution
Get your doubt clarified instantly
Practice Material
Get Notebook to revise, practice, test yourself and interact with mentor

Live Session to be Scheduled

Description

A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context. Games in medieval times required at least two players. This is a problem, as you are dependent on other players. This problem was solved by modern video games, in which developers made games for single players. But the opponents in those games were not too smart and thus games didn’t have a wider audience. Games of today use some kind of bots with intelligence as opponents. The inclusion of these AI bots made the games engaging and they are loved by wider audiences. Today we will see how these bots are made, and we will create an AI bot for a two-player game (Tic-Tac-Toe).

In this story, you will learn how game developers create AI bots for their games as opponents for human players. For simple two-player games, an algorithm called Min-Max is used. This algorithm simply simulates all the possible moves and takes the most profitable move.


In this story we will first create a two-player game (Tic-Tac-Toe) in C++, then we will create an AI bot for it as an opponent for a human player. The main idea of the Min-Max algorithm is used by many modern algorithms like Q-Learning.


Chapter 1

History of Games

1.1 History
Chapter 2

Game Bots

NoteBook
Chapter 1

History of Games

1.1 History
Chapter 2

Game Bots

Notebook

1. History of Games

Chapter 1 History of Games

1.1 History

A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context. Games in medieval times required at least two players. This is a problem, as you are dependent on other players.

This problem was solved by modern video games, in which developers made games for single players. But the opponents in those games were not too smart and thus games didn’t have a wider audience.

Games of today use some kind of bots with intelligence as opponents. The inclusion of these AI bots made the games engaging and they are loved by wider audiences.

The enemies in Half-Life 1 were very advanced for their time. Back in 1998, they managed to use mobility and simple team tactics to keep the players on their toes. It was very well received and Valve flaunted their achievement, deservedly so, as a selling point.


Certificate

Implementation of AI bot for a two-player game (Tic-Tac-Toe)


Want to know more?